Istilah dalam AOV
YoutaH
26 Juni 2018
AOV Classroom
Istilah dalam AOV
Scaling : butuh waktu / late game
hero scaling : hero yang butuh waktu untuk mencapai power spike
Early : 2mnt awal
Late : 10mnt keatas
Kiting : tarik ulur
zoning : jagain
zoning DS : jaga DS agar tidak di steal
TB : tahan badan
Full back : fokus kabur, gak buang skill kecuali skill dash untuk kabur
Trap : jebakan ( biasanya di bush )
Invade : invasi jungle lawan
Poke : cicil
Engage : open war
disengage : menghindari war
Hard push : fokus tower
Split push : 4-1, push tower beda lane
Farm : jungling, bunuh monster dapet duit
Proxy : potong creep lawan
Backdoor : push tanpa creep
Steal : colong
Offensive : menyerang
Defensif : bertahan
Ap : ability power
Ad : attack damage
Mr : magic ressist
Armor : physical deff
All in : majuin
fake abys / DS : pura pura ds, pancing lawan engage, war
Stop DS : reset ds
Aspd : attack speed
Pierce : nembus deff
piercing : nembus lawan ( auto attack kahlii )
Lifesteal : mengambil hp lawan
mana syphoon : lifesteal magic skill
Sustainable : ketahanan
Frontline : posisi depan
Backline : posisi belakang
Damage dealer : carry
Carry : pembawa kemenangan game ( biasanya hero berdamage tinggi )
Flank : menyerang dari posisi belakang lawan
Backup : bantu
Sandwich : pepet
Dive : maksa masuk lewat tower untuk cari kill
Feeder : beban, mati mulu
Trolling : sengaja main goblok
Dodge fight : disengage
Play across the map : dodge fight
Let go : kabur
Siege
Lock : ngunci ( cnth : zepis lock vio nya )
Tunnel vision : ketidak sadaran akan map
Power spike : kondisi saat hero tersebut lagi kuat kuatnya ( cnth : batman power spikenya di early game, lauriel power spike nya di late game, alice dpaet power spike asal udah lvl 4 )
Auto attack : pukul lawan
Winning condition : kondisi lagi menang2 nya
Ahead : winning condition
Behind : kondisi kalah
Pressure : mental
Reset : reset pressure
Clear wave
Full clear
Shove
Facecheck
Shoutcall
Gank
objective
Bait
Instant
Leach
Punish kill
Risky
Make play
Outplay
Feeder
Fed
Ggwp
Smurf
hug tower
Bush
Freeze Lane
Slow push
Roaming
Rotasi
Swap Lane
Bully lane
Agro
Komposisi Hero
CC
Hard CC
Superior CC
Burst
Pure
Consecutive damage
Constant damage
Choke point'
Mekanik
Snowball
Early lead
Trading
Glass Cannon
Harrass
Poke
Mobility
Ultility
ADC
Resistance
26 Juni 2018
AOV Classroom
Istilah dalam AOV
Scaling : butuh waktu / late game
hero scaling : hero yang butuh waktu untuk mencapai power spike
Early : 2mnt awal
Late : 10mnt keatas
Kiting : tarik ulur
zoning : jagain
zoning DS : jaga DS agar tidak di steal
TB : tahan badan
Full back : fokus kabur, gak buang skill kecuali skill dash untuk kabur
Trap : jebakan ( biasanya di bush )
Invade : invasi jungle lawan
Poke : cicil
Engage : open war
disengage : menghindari war
Hard push : fokus tower
Split push : 4-1, push tower beda lane
Farm : jungling, bunuh monster dapet duit
Proxy : potong creep lawan
Backdoor : push tanpa creep
Steal : colong
Offensive : menyerang
Defensif : bertahan
Ap : ability power
Ad : attack damage
Mr : magic ressist
Armor : physical deff
All in : majuin
fake abys / DS : pura pura ds, pancing lawan engage, war
Stop DS : reset ds
Aspd : attack speed
Pierce : nembus deff
piercing : nembus lawan ( auto attack kahlii )
Lifesteal : mengambil hp lawan
mana syphoon : lifesteal magic skill
Sustainable : ketahanan
Frontline : posisi depan
Backline : posisi belakang
Damage dealer : carry
Carry : pembawa kemenangan game ( biasanya hero berdamage tinggi )
Flank : menyerang dari posisi belakang lawan
Backup : bantu
Sandwich : pepet
Dive : maksa masuk lewat tower untuk cari kill
Feeder : beban, mati mulu
Trolling : sengaja main goblok
Dodge fight : disengage
Play across the map : dodge fight
Let go : kabur
Siege
Lock : ngunci ( cnth : zepis lock vio nya )
Tunnel vision : ketidak sadaran akan map
Power spike : kondisi saat hero tersebut lagi kuat kuatnya ( cnth : batman power spikenya di early game, lauriel power spike nya di late game, alice dpaet power spike asal udah lvl 4 )
Auto attack : pukul lawan
Winning condition : kondisi lagi menang2 nya
Ahead : winning condition
Behind : kondisi kalah
Pressure : mental
Reset : reset pressure
Clear wave
Full clear
Shove
Facecheck
Shoutcall
Gank
objective
Bait
Instant
Leach
Punish kill
Risky
Make play
Outplay
Feeder
Fed
Ggwp
Smurf
hug tower
Bush
Freeze Lane
Slow push
Roaming
Rotasi
Swap Lane
Bully lane
Agro
Komposisi Hero
CC
Hard CC
Superior CC
Burst
Pure
Consecutive damage
Constant damage
Choke point'
Mekanik
Snowball
Early lead
Trading
Glass Cannon
Harrass
Poke
Mobility
Ultility
ADC
Resistance
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